There is a Unity package in a folder called ModTools in the SimpeRockets2 folder. The nose cones are also procedural and can be used as tanks. I think there are actually two fuel tanks. From the time when you click Play in Steam to the time the game is at the menu is about 2 seconds, it's absurd (I imagine this is dependent on disk speed, though). Okay I'm sure there are dozens more but I'm getting tired of typing and really, I only spent an hour and a half in the game.įast does not adequately describe the loading. Mostly because - like the home planet - I don't remember its actual name. Yes, I will continue to call it the HUD-type thingy. You can fly with the keyboard but the game stresses you use the HUD-type thingy. It's one of the glimmers of brilliance in the game and why I'm happy with my purchase. Most every (or possibly every, I didn't dig deep enough into it in the 90 minutes I toyed around) ship part in the " VAB" is procedural and the interface is very intuitive. There are patched conics but as far as I can tell there is only one mode and it's not my preferred mode. The Sun is very small in the sky, for those of you who hate Kerbin's huge Sun. I've only looked at 2 of the planets (the home planet and the furthest gas giant) and a single moon (Luna, the home planet's moon) so can't comment on anything else, other than it looks to be about the same size as Kerbin's system. There is a whole solar system, roughly as many plants as KSP has. You know how annoying it is in KSP on the main start-up menu when you click an option and the menu slides off, then a new one comes in and slows down making it hard to click what you want? Pretty much everything in SR2 does that, from maneuver nodes to map views to the " VAB". The entire interface is a little too floaty. ![]() Want to move 5 degrees? It will move 8, then 4 back, then 1.5 back, then finally settle on the correct angle. Remember years ago when KSPs SAS was too vigorous and would overshoot the prograde marker when you tried to hold prograde? SR2's does the same thing but on eveything. ![]() You can drag things around to orient your ship, and even click the prograde or retrograde markers on it to hold them. That hud is actually a control interface. It's confusing but I don't think it's any more confusing to me now than the navball was way back when. There's this HUD-type thingy around your ship. Granted that's part of it being so basic but still, it's a nice, fresh difference. Before KSP has the Private Division logo up, SR2 is ready to play. But it's got that same kernel of awesome that KSP had way back when. Rougher than any EA game I've ever played. So it was like $13 so I pulled the trigger, and I'm glad I did. But, I'll have to spend some time mucking around with it to know for sure. While I think KSP will remain the non-plus-ultra, what Simple Rockets and Planes may do is offer a less intimidating introduction to plane and rocket building, and it will shine in educational situations for younger kids and kids who are curious but may lack the background to make the most of KSP edu. Also KSP Edu is really geared towards the kids who already have really solid math skills. ![]() The problem was the KSP learning curve got in the way of that with the limited time we had (not to mention limited attention span of some of the kids). I am particularly interested because I got into KSP after being asked to use for a library programme to help local high-school kids get an intuitive sense of rocketry. At least with the Planes, they have created a exactly what they set out to: a Simplified version for folks to get into this type of game without the steep learning curve. I have Simple Planes and the original Simple Rockets, so I have been eargerly awaiting : I don't think of it as really competition. Yes, I saw that in my Steam feed and plan on getting it.
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